
While this hub permits Aluche to converse with Liliana, Ruenheid, and a quintet of other Lillies, it’s also the place where the protagonist can utilize the Blue Blood she’s gathers from fallen foes. This time out, the headquarters is the Hotel Eterna. Like the first Azure, there’s a base of operations to advance oppositional forces. While the plot is far more yuri-ogling fan-service than female/lesbian empowerment, it’s remarkably compelling and well-told, making it hard not to care for the game’s leads. What follows is some interesting and occasionally awkwardly romantic banter between Aluche, and an ever-expanding group of young women wittily referred to as “lilies”. Subsequently, Aluche finds herself resurrected as a half-demon, resulting in an existence filled with scorn for the once honorable knight. When a fight breaks out with the trio, she nonchalantly impales the young maiden. Undoubtedly, the Queen is already rather formidable. Ruenheid, a Holy Knight of the Lourdes Order is opposed to the Curia’s position, believing that a sacrifice will inadvertently strengthen the Moon Queen. But, when chaperoning Liliana to her imminent death, Aluche encounters another friend from her juvenile years. Upon arrival, Aluche is promoted and informed that the sacrifice of Liliana is the only way to stop the nefarious Moon Queen. We first meet apprentice knight Aluche on a mission to escort her childhood acquaintance, the priestess Liliana back to the Curia’s base. This time out, Moon opens hundreds of years after the inaugural title, with the threat of Blue Blood still endangering the world. Thematically, the game explores some of the same concepts, with the sacrifice of an old friend serving as the central impetus. What’s not to say there’s little similarly across Bride of the New Moon. While a seemingly minor change, it’s one of the alterations that might alienate fans of the first game. But, the studio subtlety retreats, upping the involvement of the protagonist. Most might expect the developer to double down on the approach, creating a follow-up that intensifies the importance of AI-controlled subordinates.

With the release of sequel Nights of Azure 2: Bride of the New Moon onto the PlayStation 4 and PC, Gust surprises once again. As the fledging entry in a prospective franchise, Azure demonstrated a healthy amount of ambition, but more importantly, felt distinctive with its reliance on CPU-controlled characters. Here, combat played out in real-time, as players did their best to hack away at foes, summoning a posse of assistants for much-needed support. As such, the release of Nights of Azure ( Yoru no Nai Kuni, literally meaning “A Land Without Light”) was a mild surprise.


Having developed the acclaimed Atelier, Ar Tonelico, and Ciel Nosurge series, Nagano-based Gust seemed to find contentment in the creation of turn-based role-playing games.
